Mm... yeah, I think so. I'm used to a few of those being support skills that require activation, but it makes more sense that they'd be passive skills when linked to the actual attacks.
Yeah. Or... A healer can't panic. Ever. A panicking healer leads to a party wiping. But someone with high spirit... They've got enough willpower and judgment that they tend to be the types who don't panic, for example.
Yeah. So I'm a terrible choice for a healer, in stats and temperament. Honestly, I'm pretty sure I only started learning it because I wanted to impress Yura, and to try to unlock Archmage.
[SAO had that kind of unlocking system, too, though they were all weapon-based since classes didn't officially exist. And ALO skills were race-dependent. It's interesting to hear about different ways of doing things.]
It's, well... An advanced class, derived from mage, obviously. It's an upgrade to mage in every way, with no real spellcasting weaknesses, capable of healing, buffs, offensive, support and utility... Basically any kind of magic. Teleport, Hover, Nova, Cocytus... These are all Archmage spells. Items that can replicate an archmage's spells are some of the most expensive you can get.
But the requirements to unlock it are that you have to be level 50 in at least three different magic classes. And most people end up stopping at around level 30 on one class before giving up adventuring.
... My mother was an archmage. Some of the spells I've seen her use, I don't even know what they were, just... they were ridiculously powerful.
[One small blessing in SAO is that it had a pretty forgiving one, compared to a lot of MMORPGs he used to play. Skills and levels came pretty consistently, so they had a fair chance of becoming strong if they weren't too reckless.]
Different classes have different curves, obviously. But they're still pretty unforgiving after a while, and it takes lots of intense grinding and effort after that point, and even a single death can take away enough experience that it becomes too much of a pain to keep leveling. And by the time people get that high up, they're also generally old enough that if they haven't hacked it as an adventurer up to that point, they won't be making enough money from adventuring to support themselves, so they need to get a job, which is less time to go level up, making adventuring harder, and so on.
Hah... all of that sounds uncomfortably familiar to me. My old grinding schedule was a nightmare in retrospect.
[If it hadn't been life or death he'd probably have given up and joined a party long before he partnered with Asuna. The solo thing would never have lasted as long as it had.
Then again, people wouldn't have had issues with his beta status if that was the case, so it would never have been necessary anyway.]
It's not that bad. It's... actually something I think I enjoyed. The more you level up, the further out you can go, to new dungeons or higher-level areas. By getting stronger, you can actually get out and see the world, you know?
Actually, we have done that- lots of times. With us it usually ends up being more of a competition. Who can kill the most monsters in a short amount of time, who can get the most drops... stuff like that.
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[Quite literally.]
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[SAO had that kind of unlocking system, too, though they were all weapon-based since classes didn't officially exist. And ALO skills were race-dependent. It's interesting to hear about different ways of doing things.]
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But the requirements to unlock it are that you have to be level 50 in at least three different magic classes. And most people end up stopping at around level 30 on one class before giving up adventuring.
... My mother was an archmage. Some of the spells I've seen her use, I don't even know what they were, just... they were ridiculously powerful.
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[It's kind of fascinating how a their origins can be so similar and so different at the same time.]
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[One small blessing in SAO is that it had a pretty forgiving one, compared to a lot of MMORPGs he used to play. Skills and levels came pretty consistently, so they had a fair chance of becoming strong if they weren't too reckless.]
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[If it hadn't been life or death he'd probably have given up and joined a party long before he partnered with Asuna. The solo thing would never have lasted as long as it had.
Then again, people wouldn't have had issues with his beta status if that was the case, so it would never have been necessary anyway.]
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Depends on the party. Yura one time decided halfway through a dungeon that we were having a picnic at the next empty room.
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It does beat the monotony a bit.
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